Support for notetrack "animation" keys (3ds format, primarily) #5380
keelanstuart
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Is there any interest in supporting a "note track" for embedding timed commands in animations? 3ds max lets you create this kind of track and will write it for certain formats... but I do not know if other modelling packages have a similar feature. If you've a game dev and have never used notes, they can change your life by empowering your artists to spawn effects or play sounds at a certain point in the animation, etc.
I guess what I want to know is, @kimkulling would you accept a PR that added this? Maybe under a feature flag? Obviously, I can do it on my fork... I'm just curious.
Thanks!
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