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Tangents & mBitangents #4857

Answered by RobertMtx
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Well, I learned something after some research. Tangent vectors do not necessarily need to be orthogonal or perpendicular to each other. However, if they are not, it usually means your mesh UVs are not aligned very well with the texels of the UV space. But this sort of thing happens sometimes, such as on the corners of complex shapes, where you didn't want to add an extra UV seam. The U of one vertex may be perfectly horizontal, while its V is not perfectly vertical.

So I thought I would share that, in case anyone runs into this post for the same reasons. Most likely, you need to figure out which vertices are non-orthogonal and inspect that area of the mesh. In most scenarios, it probably …

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