Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Any way to turn off LOD? #430

Open
JasonTable opened this issue Apr 1, 2024 · 1 comment
Open

Any way to turn off LOD? #430

JasonTable opened this issue Apr 1, 2024 · 1 comment

Comments

@JasonTable
Copy link

I know the LOD is one of the main appeals to this plugin but I suspect for my use case, it might be making the performance worse. I might be losing more frames to the quadtree processing than I gain from rendering less polygons. My game doesn't have a super huge world so I don't think I need LOD. But I like the other features the plugin provides so I wanna keep using the plugin.

So I want to know if there is a way to turn it off and if not, maybe that should be an option and this could be considered a feature request.

Thanks!

@Zylann
Copy link
Owner

Zylann commented Apr 1, 2024

You can increase chunk size, or even modify the plugin to go beyond what it was tuned for, but otherwise you can't turn LOD off.
For LOD-less terrain it should be moderately easy to write your own system using large chunks, or no chunks at all, maybe re-using some code and shaders from the plugin.
You could also try another plugin that uses a lighter technique, as HTerrain's lod approach is relatively old.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants