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4K Texture looks blurry and normal / roughness do not work #407
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The issue seems to be in common with your solution from this issue: When i select "Classic 4" as shader, instead of custom, the normal/roughness map work. Any idea how to solve both issues? |
Also I don't see any blurryness on your screenshot, the texture is probably just scaled up more I guess. The cube's UV-mapping is quite arbitrary to whatever Godot defaults to. |
Hi, I have the same problem. Using a texture with a normal map, but the terrain looks very flat. I see your comment on changing the specular parameter, but I cannot find it anywhere in the inspector setting for the Classic4 shader. What am I missing? |
Classic4 should support the normal map, right? |
I have the same 4K Texture (with Roughness & Normal Map) attached to a cube and the hterrain. As you can see it looks better on the cube:
On the Terrain, the normal and roughness map is missing and the ground looks blurry:
These are my import settings:
Every help is appreciated :)
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