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Description
I'm not seeing the ClientUpdateMachineAuth message, meaning the sentry file is never stored. I'm using a new burner steam account without any games, and email 2FA. Otherwise there's nothing special about the account, it's neither banned in games nor in the community. I am currently authenticated with a different account on the same computer on the real steam client.
I'm experiencing the same issue (v1.4.4) with a good standing Steam account which uses the mobile app as the 2FA method.
Sentry file is never created (even though client.set_credential_location(path) is called before login), EVENT_NEW_LOGIN_KEY is never fired and client.login_key remains None for infinity.
pretty sure something changed on the Steam end. i'm having related issues with a home made library - the dologin endpoint no longer sends a webcookie either.
Description
I'm not seeing the ClientUpdateMachineAuth message, meaning the sentry file is never stored. I'm using a new burner steam account without any games, and email 2FA. Otherwise there's nothing special about the account, it's neither banned in games nor in the community. I am currently authenticated with a different account on the same computer on the real steam client.
The code is just the included example: https://github.com/ValvePython/steam/blob/26166e047b66a7be10bdf3c90e2e14de9283ab5a/recipes/1.Login/persistent_login.py
I'm running version 1.4.4
Steps to Reproduce the behavior
Versions Report
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