You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug
I have an HUD with a Render Texture bind to a camera called Camera 2. So in game, I have the main Camera View and a little view of Camera 2.
If I decide to use Camera 2 in a Camera Sensor, then in game my Camera 2 dissapears
To Reproduce
Steps to reproduce the behavior:
Create a simple project with 2 cameras displayed in the Game view (for example a main camera + a Raw Image using the other camera as a background texture in a Canvas).
Click on play : we see both cameras.
Now create an agent and add him a camera sensor using Camera 2.
Click on play : the camera dissapears.
Environment (please complete the following information):
Unity Version: Unity 2023.2.25f1
OS + version: Windows 11
ML-Agents version: ML-Agents release 21
Torch version: 2.2.2+cu121
The text was updated successfully, but these errors were encountered:
This is intended functionality. You can re-enable the camera to be used beyond collecting observations in the CameraSensor component by checking the "Runtime Camera Enable".
Describe the bug
I have an HUD with a Render Texture bind to a camera called Camera 2. So in game, I have the main Camera View and a little view of Camera 2.
If I decide to use Camera 2 in a Camera Sensor, then in game my Camera 2 dissapears
To Reproduce
Steps to reproduce the behavior:
Environment (please complete the following information):
The text was updated successfully, but these errors were encountered: