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This would allow seperate color map values for base and overlay with near 0 visual loss in quality due to how the color map is currently used and interpolated anyways.
currently we have 24 bits color, and 8 bits roughness.
this could instead be
8 bits color (base) + 4bits mix value
8 bits color (overlay) + 4bits mix value
8 bits roughness. (unchanged)
This would also allow something more flexible than the current subtractive multiply.
refrence shot from wikipedia:
just throwing this here for something to potentially look at later on.
The text was updated successfully, but these errors were encountered:
Description
This would allow seperate color map values for base and overlay with near 0 visual loss in quality due to how the color map is currently used and interpolated anyways.
currently we have 24 bits color, and 8 bits roughness.
this could instead be
8 bits color (base) + 4bits mix value
8 bits color (overlay) + 4bits mix value
8 bits roughness. (unchanged)
This would also allow something more flexible than the current subtractive multiply.
refrence shot from wikipedia:
just throwing this here for something to potentially look at later on.
The text was updated successfully, but these errors were encountered: