We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
以前使用unity+tolua的时候,我可以在c#中声明一个类似luafunction的结构。 然后在lua中,直接给其赋值一个function,就可以在c#中进行调用。
slua有提供类似的结构可以使用吗? 还是说我必须使用ue的DECLARE_DYNAMIC_DELEGATE来实现类似功能?
The text was updated successfully, but these errors were encountered:
你说的是FLuaBPVar 吧?它可以做到类似功能
Sorry, something went wrong.
No branches or pull requests
以前使用unity+tolua的时候,我可以在c#中声明一个类似luafunction的结构。
然后在lua中,直接给其赋值一个function,就可以在c#中进行调用。
slua有提供类似的结构可以使用吗?
还是说我必须使用ue的DECLARE_DYNAMIC_DELEGATE来实现类似功能?
The text was updated successfully, but these errors were encountered: