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Cooking Makers Mark #5061

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shazzyShard opened this issue Jun 16, 2023 · 1 comment
Open

Cooking Makers Mark #5061

shazzyShard opened this issue Jun 16, 2023 · 1 comment

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@shazzyShard
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You should be able to put a makers mark on food as well as exceptional. It is added in CraftItem.cs but it doesn't happen.
[code]
private static readonly Type[] m_MarkableTable =
{
typeof(BaseBracelet), typeof(BaseRing),
typeof(BaseContainer), typeof(CraftableFurniture),

        typeof(BaseArmor), typeof(BaseWeapon), typeof(BaseClothing), typeof(BaseInstrument), typeof(BaseTool),
        typeof(BaseHarvestTool), typeof(BaseQuiver), typeof(DragonBardingDeed), typeof(Fukiya), typeof(FukiyaDarts),
        typeof(Shuriken), typeof(Spellbook), typeof(Runebook), typeof(ShortMusicStandLeft), typeof(ShortMusicStandRight),
        typeof(TallMusicStandLeft), typeof(TallMusicStandRight), typeof(EasleNorth), typeof(EasleEast), typeof(EasleSouth),
        typeof(RedHangingLantern), typeof(WhiteHangingLantern), typeof(BambooScreen), typeof(ShojiScreen),
        typeof(FishingPole), typeof(Stool), typeof(FootStool), typeof(WoodenBench), typeof(WoodenThrone), typeof(Throne),
        typeof(BambooChair), typeof(WoodenChair), typeof(FancyWoodenChairCushion), typeof(WoodenChairCushion),
        typeof(Nightstand), typeof(LargeTable), typeof(WritingTable), typeof(YewWoodTable), typeof(PlainLowTable),
        typeof(ElegantLowTable), typeof(DressformFront), typeof(DressformSide), typeof(BasePlayerBB), typeof(BarrelStaves),
        typeof(BarrelLid), typeof(Clippers), typeof(Scissors),

        typeof(KeyRing), typeof(Key), typeof(Globe), typeof(Spyglass), typeof(Lantern), typeof(Candelabra), typeof(Scales), typeof(BroadcastCrystal), typeof(TerMurStyleCandelabra),
        typeof(BaseUtensil), typeof(BaseBeverage),

        typeof(FruitBowl), typeof(SackFlour), typeof(Dough), typeof(SweetDough), typeof(CocoaButter), typeof(CocoaLiquor),
        typeof(Food)
    };

[/code]

Lots of players want to make bad food with their nameon it!

@pyro17
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pyro17 commented Jun 22, 2023

Well I dont think it should happen,

but if you want to I think you simply need to open food.cs and add that function to the OnCraft method

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