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You should be able to put a makers mark on food as well as exceptional. It is added in CraftItem.cs but it doesn't happen.
[code]
private static readonly Type[] m_MarkableTable =
{
typeof(BaseBracelet), typeof(BaseRing),
typeof(BaseContainer), typeof(CraftableFurniture),
You should be able to put a makers mark on food as well as exceptional. It is added in CraftItem.cs but it doesn't happen.
[code]
private static readonly Type[] m_MarkableTable =
{
typeof(BaseBracelet), typeof(BaseRing),
typeof(BaseContainer), typeof(CraftableFurniture),
[/code]
Lots of players want to make bad food with their nameon it!
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