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As the title says, I and other members of the Ryujinx discord have encountered several games where the local wireless multiplayer capability through LDN MITM is not working properly for more than two players.
The games reported were:
Super Mario 3D World (Tested myself with 1.1.0)
Mario Party Superstars
Tetris 99
Merely having another client list the lobbies already breaks something, making all other players unable to see or connect to the newly created lobby.
It looks like it pairs two clients pretty much forever, not letting anybody else in, recreating the lobby still only allows the same initial client to see and connect to it.
While creating individual lobbies and joining, every pair of players can connect to each other fine.
The LDN Build does work but it has its own issues, including latency.
Reproduction steps
Get one of the mentioned games, start a local wireless lobby (LDN).
Let one client list the lobbies and locate the target lobby.
Now any other clients will not be able to find the very same lobby.
Log file
Later, would have to gather them from the three players and label them host, client & unable
OS
Arch Linux & Windows
Ryujinx version
1.1.1296 & 1.1.0-LDN3.1.3
Game version
No response
CPU
No response
GPU
No response
RAM
No response
List of applied mods
No response
Additional context?
No response
The text was updated successfully, but these errors were encountered:
I was able to confirm all 3 mentioned games dont work for 3 or more players with the main ryujinx build.
Meanwhile if i pick ldn mitm on the LDN build, all 3 games work flawless.
Logs didnt show anything useful. Both the client that is able connect and the one that cant find the lobby will just show the following:
00:00:31.637 |I| HLE.OsThread.13 ServiceLdn : Initializing with multiplayer mode: LdnMitm
00:00:31.683 |I| HLE.OsThread.13 ServiceLdn : Initialize LanDiscovery using IP: 192.168.178.22
Whenever I get the chance, I will try to obtain a proper WireShark Capture, this should shed some light on the situation but even in that case, it does not seem like anything in terms of broadcast packets, are lost, and I'm sure that we the three clients, can ping each other at all times, so we are P2P as well
Description of the issue
As the title says, I and other members of the Ryujinx discord have encountered several games where the local wireless multiplayer capability through LDN MITM is not working properly for more than two players.
The games reported were:
Merely having another client list the lobbies already breaks something, making all other players unable to see or connect to the newly created lobby.
It looks like it pairs two clients pretty much forever, not letting anybody else in, recreating the lobby still only allows the same initial client to see and connect to it.
While creating individual lobbies and joining, every pair of players can connect to each other fine.
The LDN Build does work but it has its own issues, including latency.
Reproduction steps
Get one of the mentioned games, start a local wireless lobby (LDN).
Let one client list the lobbies and locate the target lobby.
Now any other clients will not be able to find the very same lobby.
Log file
Later, would have to gather them from the three players and label them host, client & unable
OS
Arch Linux & Windows
Ryujinx version
1.1.1296 & 1.1.0-LDN3.1.3
Game version
No response
CPU
No response
GPU
No response
RAM
No response
List of applied mods
No response
Additional context?
No response
The text was updated successfully, but these errors were encountered: