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Request: Please Add Steam Link Support #60

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n8jadams opened this issue Nov 5, 2020 · 4 comments
Open

Request: Please Add Steam Link Support #60

n8jadams opened this issue Nov 5, 2020 · 4 comments
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accepted Proposed change was accepted to be fixed/handled by the developers. enhancement New feature or request

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@n8jadams
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n8jadams commented Nov 5, 2020

Currently, if I add the following target as a non-steam game in steam

"D:\path-to-reloaded\Reloaded-II.exe" --launch "D:\path-to\some-game.exe"

and then attempt to play this non-steam game remotely through my Steam Link, sometimes I see the command prompt window (the window is labeled "some-game.exe"), then it closes and Steam shows the Big Picture menu again. If I alt+tab, I can confirm that the game was never launched. Other times I don't even see the command prompt window, Steam Big Picture just shows the "play game" button as if I never clicked it.

Playing through Steam Big Picture works fine if I am playing at my computer. This problem only occurs when playing remotely through the Steam Link mobile app or to a Steam Link device.

It seems like Steam Big Picture (especially when connected to Steam Link) thinks that the game is closing, when in reality it needs to launch twice, so to speak. I figure that this use case was never considered in the development of Reloaded II, so I am intentionally adding this as a feature request and not a bug.

@n8jadams n8jadams added enhancement New feature or request untriaged No decision has been made by the developers. labels Nov 5, 2020
@Sewer56
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Sewer56 commented Nov 5, 2020

Steam probably sees that the Reloaded launcher dies and calls it quits since you're launching the launcher which launches the game just as you said.

Consider trying to more permanently attach Reloaded by loading it through a 3rd party DLL Loader.
You can try the Deploy ASI Loader option in Reloaded and starting the game as normal instead of through a shortcut.

image

I've considered problems like this might arise so I went out of my way to make Reloaded loadable in multiple ways.

@n8jadams
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n8jadams commented Nov 6, 2020

Thanks for the quick response!

Ok, so I went through the process of deploying the ASI Loader and added some-game.exe as a non stream game again. Unfortunately it gives me the same result, where it shows the cmd window and then closes. It does this every time now, whereas before it sometimes wouldn't even show the cmd window.

Did I follow your suggestion correctly? What did you mean by a third party dll loader? Did you have a specific one in mind?

@Sewer56
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Sewer56 commented Nov 6, 2020

When you press Deploy ASI Loader it drops Ultimate ASI Loader into the game directory and drops the Reloaded Bootstrapper (A DLL that loads Reloaded) into the script or plugin directory in the game folder.

What then happens is if you launch the game normally, outside Reloaded, Ultimate ASI Loader will load the mod as a plugin as soon as the game tries to use any common API (like DirectX, DirectInput etc.).

When you first deploy the ASI loader it tells you the DLL name that gets put in the game directory.
I'll probably know if it was done right if you screenshot game folder.

@n8jadams
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n8jadams commented Nov 6, 2020

The game is Sonic Heroes:
screenshot

(the modding-tool folder is my Reloaded II directory)

And here is a video of what happens when I add Tsonic_win.exe as a non-steam game and load through Steam Link:

20201106-0624

@Sewer56 Sewer56 added accepted Proposed change was accepted to be fixed/handled by the developers. and removed untriaged No decision has been made by the developers. labels Dec 31, 2020
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