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[Granblue Relink: User is stuck after loader successfully loads in its entirety] #323
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I seriously need to buy this game and see what happens here. This is strange. |
I also have the same problem |
Would you be able to provide more information about your system? This is also strange, in that I've never seen the modloader fully initialize before, but the end user be stuck. Things that come to mind:
etc. Anything that would be useful in trying to replicate your setup. |
What information do you need to help? I'll go get it. |
Anything that
Anything that falls under the above @basterzero |
im having the same problem now. |
Normally this is printed while loading a code mod. What's your enabled mod list? |
Enabled mod list doesnt matter. Game won't start even if I only enable the GBFR mod manager. |
My concern was maybe there was a deadlock in the mod itself, causing it to get stuck on boot; since I only print when mods actually finish loading, not when they start. Does it happen without any mods enabled at all? |
It won't happen without any mod. However, all my mods are loaded even I disabled all of them. |
Is the problem specific to GBFR ModManager mod then? Try loading something generic like 'Reloaded File Monitor', I presume that works OK? |
it works OK |
I'll look in ModManager mod source code then, to see if anything stands out. Gimme a while, I gotta finish up some unrelated work |
Actully it doesn't work as expected. |
Hmm, weird, gimme a while, I'll be back later. Will build some debug versions of mods. |
Yes, exactly what you say. |
I could probably try debugging it myself but I'd suggest asking the current project maintainer ( @Nenkai ) in case this is a common situation / known problem. It seems that utility manager is stuck deadlocked on boot. |
I've seen this problem very rarely from various people, but never personally Maybe it is stuck during the loader's logic somewhere, but I wouldn't know where without an exact setup to reproduce |
I'd usually try doing the following:
If nothing else, just add log lines all over the place and grab someone who's affected by the issue. Should make things easier. |
Apologies for the very delayed reply, As far as I know we are not using any async code here but i've added further logging in the newest version to at least know whether the loader's entrypoint is even being hit - every errornous phase should've already been logged before this though, maybe third party lib code deadlocking, hard to tell. Thanks for the suggestions! |
I am facing the same issue but with a slight difference. But if I start the game directly from steam, the Reload terminal will appear and finish the loading stage without any exception, and then every mod works normally. |
[Should I try to reproduce and fix this myself? I did buy the game from my own pocket to fixu another issue a while back.] |
This is not being printed, so the mod's entrypoint is not being hit. You'll have an hard time trying to reproduce it, however it seems that this deadlock only appears on OS'es using different text encodings? Most of the people having this issue have been from China. |
It's strange. .NET itself uses UTF-16, and I've had success before running mods out of paths that have non-ANSI characters. Heck, in their log the hooks library seems to have loaded just fine. The actual entry point is Just log on every major step. Edit: These days I daily drive Linux, but I am tempted to boot into Windows, set my language to Chinese and put Reloaded inside a non-ANSI folder. |
The latest version of the manager now has a log at StartEx. If anyone who still has this issue could report if that's it's at least printed, it'd be appreciated For the past few weeks I haven't seen anyone reporting issues at all at least. |
I've been stuck in this window for a long time, what should I do to fix it?
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