>= 1.27.4 Update Discussion Thread #369
Sewer56
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Changelog for 1.27.4
Originally reported as:
When changing the install location of a GamePass (Microsoft Store) game within Reloaded-II, the operation will no longer fail if the file is protected/unreadable due to OS' built in Copy Protection/Sandboxing.
This is useful if:
etc.
Instead, the same logic/steps as will be applied as if the game was added for the first time, including ASI Loader re-deployment (if necessary).
Changelog for 1.27.5
Fixed by @AnimatedSwine37.
Fixed a bug where saving after clicking
Load Existing Pack
would cause theReleaseMetadataFileName
property of every loaded mod to be lost on save, making the pack unusable.
Changelog for 1.27.6
This was done by adding an exponential backoff retry policy for mod updates. In addition, we now update 4 mods in parallel,
instead of just 1.
Changelog for 1.27.7
Program Files/dotnet/shared
that don't belong to the .NET runtime.tModLoader
, but I'm not personally sure.Changelog for 1.27.8
Reloaded-II/Mods/your.mod.id/Preview.png
as the image, whenPreview.png
was already in the correct location.Beta Was this translation helpful? Give feedback.
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