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macOS and Linux setup experience #8124
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Ok so the problem seems to be that monogame assumes that the Linux user is using apt and installed wine64. But if you install wine like normal using like winehq-staging, then you get both 32-bit and 64-bit support. Setting the 64-bit support is just the WINE_ARCH flag. The script would need to be changed to not check for the assumption of wine64 and instead just check for just plain wine, then carry on from there. But there needs to be a way to ensure that 64-bit support was also installed Thoughts @mrhelmut @harry-cpp |
so the check for wine64 can be made there |
I'm creating this issue to centralize all of the other issues to setup a MonoGame project on macOS or Linux.
It is a set of different issues degrading the setup experience on those systems. They are aggregated with the setup label, most of them being duplicates.
How to fix those:
osx-arm64
support (this is currently being done by refactoring the dependencies into separate projects so that MonoGame can built it own native dependencies without relying on third-parties)mgfxc_wine_setup.sh
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