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../Tests/Interactive/iOS > dotnet run MonoGame.InteractiveTests.iOS.csproj
/usr/local/share/dotnet/sdk/7.0.311/Sdks/Microsoft.NET.Sdk/targets/Microsoft.NET.EolTargetFrameworks.targets(35,5): warning NETSDK1202: The workload 'ios' is out of support and will not receive security updates in the future. Please refer to https://aka.ms/maui-support-policy for more information about the support policy. [MonoGame/MonoGame.Framework/MonoGame.Framework.iOS.csproj]
/usr/local/share/dotnet/sdk/7.0.311/Microsoft.Common.CurrentVersion.targets(1229,5): error MSB3644: The reference assemblies for .NETFramework,Version=v4.0 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks [MonoGame/Tests/Interactive/iOS/MonoGame.InteractiveTests.iOS.csproj]
The build failed. Fix the build errors and run again.
Motivation
Ensure iOS/MacOS + MG is setup well.
The text was updated successfully, but these errors were encountered:
Hi folks @harry-cpp@tomspilman@mrhelmut@SimonDarksideJ
It looks like iOS interactive tests have a nice property of being extended to other platform easily. Someone has already done the legwork of building concepts like 'discover and run a list of tests' 'basic UI for tests' etc. I wonder how y'all feel about making the same work on Android, MacOS Windows as a common interactive test framework copied from iOS (perhaps even automated for some tests)?
As things like Vulkan or MoltenVk come along it feels like having a set of tests run on different devices will help catch end to end bugs during refactoring etc that's separate from headless unit tests.
Intent
iOS tests are no longer working (?)
Motivation
Ensure iOS/MacOS + MG is setup well.
The text was updated successfully, but these errors were encountered: