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It really depends on your schedule. For mobile, short and straight answer You should use .NET 8. Working with previous versions is deprecated and likely to be refused by Google Play and the Apple Store because it can't target the required SDK versions. Regarding consoles No matter the timeline, there's one thing to be aware of: you won't be able to use runtime reflection there (to verify, your game must build and run without crashes with That said, there's two scenario which depend on how urgent releasing your game is:
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If I’m not mistaken, nothing is preventing one from using MonoGame 3.8 targeting dotnet 8 but I’m confused if the dotnet version will stop me from releasing my games on other platforms other than desktop (Mac, Windows, Linux) such as consoles (Switch, Playstation, Xbox) and mobile (Android and iOS).
I’d like to use the latest dotnet but only if this will not be an impedance to port my games. So, can I use whatever dotnet version I want or is it better to stick to a specific version such as dotnet 4, 5, or 6?
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