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Hi, I use UPBGE and Range a lot, and I was thinking that a Blender frontend/editor for Panda3D would be a really great idea for licensing and performance. Well, it seems you had the idea before I did :)
Anyways, I was wondering what the state of the project is at the moment and whether you're still intending to continue developing it. I think this would ideally be a modern Blender addon, but it might also make sense to instead make an underlying "panda3d project manager" command utility that this plugin interacts with.
Edit: I see pman and blend2bam are already being used in the backend, is pman still maintained?
My ideal workflow is this:
Open up Blender with this addon installed
"Create a new project"
The default scene loads up, and a panda3d project is created
The scene should look similar in-game, the plugin automatically generates the code to make the scene
Now I can move my objects around, make a scene
Add game logic scripts as a normal panda3d project
Press "Play" button to run the game in panda3D
Export button will perform normal panda3d game export
I'd be happy to help out with development, if there's anything I can work on.
The text was updated successfully, but these errors were encountered:
This project itself is abandoned, but, as you noticed, some of the underlying technology from it is still around. pman, blend2bam, and panda3d-gltf (gltf2bam) are all still actively maintained. Unless Blender addon development has gotten better, I am not interested in maintaining another Blender addon. However, I would be interested in collaborating on such an addon and improving tools like pman.
Hi, I use UPBGE and Range a lot, and I was thinking that a Blender frontend/editor for Panda3D would be a really great idea for licensing and performance. Well, it seems you had the idea before I did :)
Anyways, I was wondering what the state of the project is at the moment and whether you're still intending to continue developing it. I think this would ideally be a modern Blender addon, but it might also make sense to instead make an underlying "panda3d project manager" command utility that this plugin interacts with.
Edit: I see pman and blend2bam are already being used in the backend, is pman still maintained?
My ideal workflow is this:
I'd be happy to help out with development, if there's anything I can work on.
The text was updated successfully, but these errors were encountered: