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Current state of project and contribution #51

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Aman-Anas opened this issue Apr 4, 2024 · 1 comment
Open

Current state of project and contribution #51

Aman-Anas opened this issue Apr 4, 2024 · 1 comment

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@Aman-Anas
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Aman-Anas commented Apr 4, 2024

Hi, I use UPBGE and Range a lot, and I was thinking that a Blender frontend/editor for Panda3D would be a really great idea for licensing and performance. Well, it seems you had the idea before I did :)

Anyways, I was wondering what the state of the project is at the moment and whether you're still intending to continue developing it. I think this would ideally be a modern Blender addon, but it might also make sense to instead make an underlying "panda3d project manager" command utility that this plugin interacts with.

Edit: I see pman and blend2bam are already being used in the backend, is pman still maintained?

My ideal workflow is this:

  • Open up Blender with this addon installed
  • "Create a new project"
  • The default scene loads up, and a panda3d project is created
  • The scene should look similar in-game, the plugin automatically generates the code to make the scene
  • Now I can move my objects around, make a scene
  • Add game logic scripts as a normal panda3d project
  • Press "Play" button to run the game in panda3D
  • Export button will perform normal panda3d game export

I'd be happy to help out with development, if there's anything I can work on.

@Moguri
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Moguri commented Apr 7, 2024

This project itself is abandoned, but, as you noticed, some of the underlying technology from it is still around. pman, blend2bam, and panda3d-gltf (gltf2bam) are all still actively maintained. Unless Blender addon development has gotten better, I am not interested in maintaining another Blender addon. However, I would be interested in collaborating on such an addon and improving tools like pman.

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