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Replace allFontsScale in config file with an argument to the NotFullscreen constructor only. Deduce the scale otherwise, that is, in fullscreen mode.
The full screen resolution can probably be queried using some SDL function. There may be a single subtlety, namely some auto-scaling in high or low DPI mode or Retina displays in OSX. If there is a choice, the game should prefer to scale on its own to the full resolution instead of being auto-scaled by OS.
The text was updated successfully, but these errors were encountered:
Replace
allFontsScale
in config file with an argument to theNotFullscreen
constructor only. Deduce the scale otherwise, that is, in fullscreen mode.The full screen resolution can probably be queried using some SDL function. There may be a single subtlety, namely some auto-scaling in high or low DPI mode or Retina displays in OSX. If there is a choice, the game should prefer to scale on its own to the full resolution instead of being auto-scaled by OS.
The text was updated successfully, but these errors were encountered: