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Bug
When I edit TextureFormat.ASTC_RGB_8x8, It changes the TextureFormat.ETC2_RGBA8 and the image quality is slightly reduced.
Can you fix it or How can I?
The text was updated successfully, but these errors were encountered:
All texture compression algorithms employed by Unity are lossy.
When replacing a texture, it either has to be stored as uncompressed type or has to be compressed again.
Uncompressed increases the size of the asset by a lot (2~8x of the original image data size), while recompression creates a loss in quality.
You can set an uncompressed target texture type by using Texture2D.set_image. You can achieve no compression by using TextureFormat.RGBA32.
Bug
When I edit TextureFormat.ASTC_RGB_8x8, It changes the TextureFormat.ETC2_RGBA8 and the image quality is slightly reduced.
Can you fix it or How can I?
The text was updated successfully, but these errors were encountered: