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Emission Power and light cancel Is not copying values set in unity #169

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SniperWings opened this issue Feb 4, 2023 · 1 comment
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@SniperWings
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So I was making a item/map for studio. And I have set all my settings correctly, I checked my asset bundles, and my mod zip file to make sure all of my settings are correct. How ever, When ever i loaded my item into studio, The ME doesnt read my values i've set for my emission power and light cancel. I checked my project using Sb3UGs and the values I set up are correct and are the right values when i exported my mod from unity.
image

In the image above, the emission power seems to be resetting to the value of 0. The light cancel is also doing the same from time to time? idk

image
But here in unity, the values are set to how I want them to be.

i couldnt really care much for the light cancel, but its the emission power that Is causing me problems, any way to look into this?

As for the shader im using Im using main_StandardMKD_studio .

@ManlyMarco
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Does this actually affect the functionality of the map or is it only an issue in the UI?

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