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Any news on a new release? #738
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I had the same question until I just did more research on their wiki. Instructions are here: https://wiki.facepunch.com/steamworks/#howtobuildfrommasterbranch |
Talking about building from master I had issues with VS 2019 and .Net 6... I had to remove it and lef net46 as the target framework. Same for C# I had to chang the language from 10 to 8... I also had other issue with this line
I had to change it to this to make it work
I think it would be nicer to have a way to add it to the unity package manager just like steamworks.net do... |
Building manually is cumbersome.
Notably, I am interested in the events from this commit |
If anyone is interested, I wrote this library as a sort of practical example of how to use the steamworks SDK in Unity/C# in the most direct way possible: https://github.com/marcospgp/steamworksnt Readme includes some general guidance on calling C++ libraries from C#. |
Looks exciting! Thanks for doing that. I'll check it out some time. :D
…On Tue, 26 Mar 2024 at 09:16, Marcos Pereira ***@***.***> wrote:
If anyone is interested, I wrote this library as a sort of practical
example of how to use the steamworks SDK in Unity/C# in the most direct way
possible: https://github.com/marcospgp/steamworksnt
Readme includes some general guidance on calling C++ libraries from C#.
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The last official release is 3 years old already, and I need to use some of the new API, is there maybe a guide on how to compile and bundle the necessary stuff to use the latest changes on my project?
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