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Use 2019.1's Physics.GetIgnoreCollision #231

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bddckr opened this issue Nov 28, 2018 · 0 comments
Open

Use 2019.1's Physics.GetIgnoreCollision #231

bddckr opened this issue Nov 28, 2018 · 0 comments
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@bddckr
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bddckr commented Nov 28, 2018

This should simplify BodyRepresentation because its internal floor check can just copy the collision ignore settings for the CharacterController/Rigidbody.

@bddckr bddckr added the enhancement Making something better label Nov 28, 2018
@thestonefox thestonefox added this to To do in VRTK May 9, 2019
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