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ConditionalField on UnityEvent<> makes the inspector layout doesn't work properly #215

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Alex907795990 opened this issue Oct 29, 2022 · 3 comments

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@Alex907795990
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QQ截图20221029112305
QQ截图20221029112251
QQ截图20221029112326

Use ConditionalField on UnityEvent<> will somehow mess up the layout , making it fully expanded. (the last image show the proper layout without ConditionalField).

This won't happen on UnityEvent , only on the generic type UnityEvent<>

@gustavfx
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+1. It used to work, so I can only assume Unity changed something.

@jcs090218
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What version of Unity are you guys using? 🤔

@gustavfx
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Sorry, I should have added that. 2022.3.6f1

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3 participants