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I have this question because getting the grayscale by my camera and generating synthetic ones is different:
For my camera the nearest objects is with the pixel value of 255 and for the synthetic images is 0
The depth range i think it would be different because the grayscale is [0,255] and each value represent a diferent value of distance related to the depth range. So how could i define the depth range on blenderproc?
Another topic is that the grayscale of the depth image on the zed2i is 16 bit and for the synthetic depth images is 8 bit. How could i change that?
Thanks in advance!
Minimal code example
No response
Files required to run the code
No response
Expected behavior
...
BlenderProc version
v2.7.1
The text was updated successfully, but these errors were encountered:
Describe the issue
I have this question because getting the grayscale by my camera and generating synthetic ones is different:
For my camera the nearest objects is with the pixel value of 255 and for the synthetic images is 0
The depth range i think it would be different because the grayscale is [0,255] and each value represent a diferent value of distance related to the depth range. So how could i define the depth range on blenderproc?
Another topic is that the grayscale of the depth image on the zed2i is 16 bit and for the synthetic depth images is 8 bit. How could i change that?
Thanks in advance!
Minimal code example
No response
Files required to run the code
No response
Expected behavior
...
BlenderProc version
v2.7.1
The text was updated successfully, but these errors were encountered: