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Looks like UniTask.Yield(PlayerLoopTiming.Update) is not resuming at Update sometimes #561

Answered by timcassell
rage2050a asked this question in Q&A
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FixedUpdate is not guaranteed to run every frame. PlayerLoopTiming.Update runs before your MonoBehaviour's Update in the frame. Therefore, the only things it could ever be are Update_Begin FixedUpdate_End or LateUpdate_End, because FixedUpdate_End or LateUpdate_End were the last things to be updated on the previous frame.

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