Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Save/Load for materials in the Inspector #14874

Open
wright-luda opened this issue Mar 16, 2024 · 1 comment
Open

Add Save/Load for materials in the Inspector #14874

wright-luda opened this issue Mar 16, 2024 · 1 comment

Comments

@wright-luda
Copy link

Our artists frequently tweak materials directly in-game using the Inspector, and it's a great workflow for perfecting materials at runtime! But the artists have to manually send material settings to the engineers team to implement once they have something that they like.

To improve the workflow, we'd like to be able to save and load materials as JSON right from within the Inspector, so that an artist can save their settings to a JSON file that can be checked into Git directly. This would work exactly the way that saving/loading ParticleSystems works.

Also, would be great to add ultra-simple instructions for how to load materials in the Importing Assets and/orMaterials section of the documentation. I'm a designer and novice coder, and I'm finding it more difficult than I thought it would be to do this.

Link to BabylonJS forum thread:

https://forum.babylonjs.com/t/save-material-as-json-from-inspector/48703

@bghgary bghgary added this to the Future milestone Mar 18, 2024
Copy link

This issue has been automatically staled because it has been inactive for more than 14 days. Please update to "unstale".

@github-actions github-actions bot added the stale label Apr 16, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants