Advanced shading language for production GI renderers
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Updated
Jun 2, 2024 - C++
Advanced shading language for production GI renderers
WebGPU implementation for the radix sort algorithm as described in the paper "Fast 4-way parallel radix sorting on GPUs"
A modern cross-platform low-level graphics API
A tool for organize shaders in Autodesk Maya.
Shadertoy-like live preview for GLSL shaders in Visual Studio Code
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
OpenGL-StarterPack (GLSP) is a lightweight open source OpenGL based framework that facilitates and speeds up project creation by offering a thin and flexible abstraction to the basic objects of the OpenGL API
Visualizer with simple gameplay and editor.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
Dwarf Engine - Multi-platform 3D prototyping engine
Android app to create GLSL shaders and use them as live wallpaper
Official mirror of libplacebo
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Space-game oriented rendering engine
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources. With repository stars⭐ and forks🍴
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