OpenGL
OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
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A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflections
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May 31, 2024 - Rust
A desktop software framework that uses OpenGL, Vulkan and Dear imgui as its UI and Rendering libraries
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May 31, 2024 - C++
ImPlatform aim to simplify the multiplatform development with Dear ImGui
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May 31, 2024 - C
Multi player Minecraft like idk
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May 31, 2024 - Kotlin
Simple and Fast Multimedia Library
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May 31, 2024 - C++
Ada binding to the SFML library
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May 31, 2024 - Ada
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May 31, 2024 - C++
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
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May 31, 2024 - C++
Official binding of SFML for C
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May 31, 2024 - C
A modern cross-platform low-level graphics library and rendering framework
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May 31, 2024 - Batchfile
A modern cross-platform low-level graphics API
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May 31, 2024 - C++
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
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May 31, 2024 - C#
Cross-platform, fast, feature-rich, GPU based terminal
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May 31, 2024 - Python
GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API for classic 2D games for better compatibility with Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS/Android) and Virtual Machines
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May 31, 2024 - C
Created by Silicon Graphics
Released January 1992
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- www.opengl.org
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