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v4.3.dev6.mono.official [89850d5]
Godot v4.3.dev6.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 5GB (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
Report follow error but I don't known how to fix it(IMO, delete global_script_class_cache.cfg was not a good idea):
global_script_class_cache.cfg
Test.gd
Test
ADDTION: This issue like #90186
See the steps.
The text was updated successfully, but these errors were encountered:
delete global_script_class_cache.cfg was not a good idea
If this is the bug I'm thinking about, then as a workaround you can save each file with class_name, after restarting the editor it should be fixed.
class_name
Sorry, something went wrong.
delete global_script_class_cache.cfg was not a good idea If this is the bug I'm thinking about, then as a workaround you can save each file with class_name, after restarting the editor it should be fixed.
I'm restarted the editor many times, the error always here.
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Tested versions
v4.3.dev6.mono.official [89850d5]
System information
Godot v4.3.dev6.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 5GB (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
Issue description
Report follow error but I don't known how to fix it(IMO, delete
global_script_class_cache.cfg
was not a good idea):Steps to reproduce
Test.gd
and set class_nameTest
Test.gd
from folderADDTION: This issue like #90186
Minimal reproduction project (MRP)
See the steps.
The text was updated successfully, but these errors were encountered: