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assigning the shader to a material and Godot hangs:
/Applications/Godot\ 4.2.2.app/Contents/MacOS/Godot -d sm_env_pine_03.tscn
Godot Engine v4.2.2.stable.official.15073afe3 - https://godotengine.org
Vulkan API 1.2.231 - Forward+ - Using Vulkan Device #0: Apple - Apple M1
2024-05-16 22:54:53.215 Godot[35620:21004230] WARNING: AVCaptureDeviceTypeExternal is deprecated for Continuity Cameras. Please use AVCaptureDeviceTypeContinuityCamera and add NSCameraUseContinuityCameraDeviceType to your Info.plist.
(base) roelof@Roelofs-MacBook-Air TreeHut % /Applications/Godot\ 4.2.2.app/Contents/MacOS/Godot -e sm_env_pine_03.tscn
Godot Engine v4.2.2.stable.official.15073afe3 - https://godotengine.org
Vulkan API 1.2.231 - Forward+ - Using Vulkan Device #0: Apple - Apple M1
2024-05-16 22:55:27.238 Godot[35691:21004970] WARNING: AVCaptureDeviceTypeExternal is deprecated for Continuity Cameras. Please use AVCaptureDeviceTypeContinuityCamera and add NSCameraUseContinuityCameraDeviceType to your Info.plist.
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:63)
[mvk-error] VK_ERROR_DEVICE_LOST: MTLCommandBuffer "vkQueueSubmit CommandBuffer on Queue 0-0" execution failed (code 1): Discarded (victim of GPU error/recovery) (00000005:kIOGPUCommandBufferCallbackErrorInnocentVictim)
ERROR: Vulkan: Did not create swapchain successfully. Error code: VK_ERROR_DEVICE_LOST
at: prepare_buffers (drivers/vulkan/vulkan_context.cpp:2459)
ERROR: Vulkan: Cannot submit graphics queue. Error code: VK_ERROR_DEVICE_LOST
at: swap_buffers (drivers/vulkan/vulkan_context.cpp:2536)
ERROR: Vulkan: Did not create swapchain successfully. Error code: VK_ERROR_DEVICE_LOST
at: prepare_buffers (drivers/vulkan/vulkan_context.cpp:2459)
ERROR: Vulkan: Cannot submit graphics queue. Error code: VK_ERROR_DEVICE_LOST
at: swap_buffers (drivers/vulkan/vulkan_context.cpp:2536)
Steps to reproduce
The issue occurs when:
create the gdshader using the godotshader one above = no errors all good so far.
create a shader material, also good so far
assign the shader to the material is when Godot hangs and shows:
Tested versions
System information
Mac air m1 - Godot v4.2.2.stable.official [15073af] - Vulkan (Forward+)
Issue description
I'm trying to import some synty assets (from the biome pack) into godot:
Importing assets works fine (fbx and texture are there and can be loaded)
To make the vegetation look good I'm using this shader which reproduces the unity specific tree shader: https://godotshaders.com/shader/synty-biomes-tree-compatible-shader/
assigning the shader to a material and Godot hangs:
Steps to reproduce
The issue occurs when:
Minimal reproduction project (MRP)
shader_mac_hang.zip
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