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2D Unity 2020 Graphic Experiments

Includes 7 different experiments involving Unity's latest packages.

Description

Below I'll describe what each scene does uniquely.

Most scenes have a "camera follows mouse position" feature.

Dynamically Flowing Hair & Petals

  • Hair and petals flow naturally, as if in wind
  • Uses 2D animation bones / particle system, and Effector2Ds and WindZone

Light Beams

  • Light beams from eyes follow mouse
  • Light beams simulated with cylinder with a removed face and a special material

Rain Shader

Galaxy Anime

  • Reproduced shaky "eye shine" effect in anime.
  • Reflected background galaxy in eyes and hair with RenderTexture & ShaderGraph

Bloody Rain Particles

  • Blood flows from nose; red rain particles

Wiggly Text with Blend Mode

  • Text wiggles and has additive blend mode using custom TMP shader; other sprites have blend modes
  • Utilizes the Blend command

Blurry, Shaky Typewriting

  • Camera shakes and blurs sporadically; text tweens scale, opacity, and typewrites
  • Shake and blur done via Cinemachine's Noise property and dynamically setting Depth-Of-Field

Requirements

Requires the following packages -

Unity Packages:

  • 2D Animation
  • Cinemachine
  • Input System
  • Lightweight RP
  • Post Processing
  • Shader Graph
  • TextMeshPro
  • Unity UI
  • Universal RP

Asset Store:

  • DOTween

Already has the following packages included -

Licensing

Code

All scripts, shaders, and scene files are distributed under the MIT license.

Assets

All art assets are under exclusive copyright; they'll be used for future games. If they're used/sold, I will find you 👀