/
eyes.pde
103 lines (88 loc) · 2.31 KB
/
eyes.pde
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/*--------------------------------------------------------------------------------
GENERATES THE EYES
--------------------------------------------------------------------------------*/
class eyes
{
/*--------------------------------------------------------------------------------*/
eyes()
{
}
/*--------------------------------------------------------------------------------*/
/*--------------------------------------------------------------------------------*/
// DRAW OUR EYES
/*--------------------------------------------------------------------------------*/
void drawMe(float n1, float n2, float rollNumber)
{
// CIRCLE (1)
if(rollNumber == 1)
{
circleEyes(n1, n2, eyesX-20, eyesY);
circleEyes(n1, n2, eyesX+20, eyesY);
}
// ELLIPSE (2)
else if(rollNumber == 2)
{
circleEyes(n1, n2, eyesX-20, eyesY);
circleEyes(n1, n2, eyesX+20, eyesY);
}
// SQUARE (3)
else if(rollNumber == 3)
{
circleEyes(n1, n2, eyesX-20, eyesY);
circleEyes(n1, n2, eyesX+20, eyesY);
}
// RECTANGLE (4)
else if(rollNumber == 4)
{
circleEyes(n1, n2, eyesX-20, eyesY);
circleEyes(n1, n2, eyesX+20, eyesY);
}
}
/*--------------------------------------------------------------------------------*/
/*--------------------------------------------------------------------------------*/
// CIRCLE EYES
/*--------------------------------------------------------------------------------*/
void circleEyes(float n1, float n2, float x, float y)
{
// LOCAL VARIABLES
float pupilS = n1/2;
float pupilX = n1/3;
float pupilY = n1/3;
// MAIN EYE
pushStyle();
fill(255);
noStroke();
ellipse(x,y,n1,n1);
popStyle();
// PUPIL
pushMatrix();
pushStyle();
fill(0);
noStroke();
translate(x,y);
// looking left
if(body_location.x > mouseX)
{
pupilX = -pupilX;
}
// looking right
else if(body_location.x < mouseX)
{
pupilX = pupilX;
}
// looking up
if(body_location.y > mouseY)
{
pupilY = -pupilY;
}
// looking down
else if(body_location.y < mouseY)
{
pupilY = pupilY;
}
ellipse(pupilX,pupilY,pupilS,pupilS);
popStyle();
popMatrix();
}
/*--------------------------------------------------------------------------------*/
}