/
ears.pde
126 lines (106 loc) · 3.5 KB
/
ears.pde
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/*--------------------------------------------------------------------------------
GENERATES THE EARS/ANTLERS
CREDITS
Tree code based off:
- http://www.openprocessing.org/sketch/7150
- http://processing.org/learning/topics/tree.html
--------------------------------------------------------------------------------*/
class ears extends body
{
float headXref;
float headYref;
/*--------------------------------------------------------------------------------*/
ears()
{
}
/*--------------------------------------------------------------------------------*/
/*--------------------------------------------------------------------------------*/
void drawMe(int rollNumber, float branchRot1, float branchRot2, float antlerWidth1, float antlerWidth2)
{
//println(rollNumber);
// TREE-LIKE ANTLERS, 2 SETS (3)
if(rollNumber == 1)
{
// STRETCHY STRETCHY SQUASH
if(body_location.y+body_shapeSize > height && switchDirection == false)
{
pushMatrix();
translate(earsX-20, earsY);
scale(1,.8);
antlers(0, branchRot1, branchRot2, antlerWidth1, antlerWidth2);
popMatrix();
pushMatrix();
translate(earsX+20, earsY);
scale(-1,.8);
antlers(0, branchRot1, branchRot2, antlerWidth1, antlerWidth2);
popMatrix();
}
else
{
pushMatrix();
translate(earsX-20, earsY);
antlers(0, branchRot1, branchRot2, antlerWidth1, antlerWidth2);
popMatrix();
pushMatrix();
translate(earsX+20, earsY);
scale(-1,1);
antlers(0, branchRot1, branchRot2, antlerWidth1, antlerWidth2);
popMatrix();
}
}
// TREE-LIKE ANTLERS, 1 SET (4)
else if(rollNumber == 2)
{
// STRETCHY STRETCHY SQUASH
if(body_location.y+body_shapeSize > height && switchDirection == false)
{
pushMatrix();
translate(earsX, earsY);
scale(1,.8);
antlers(0, branchRot1, branchRot2, antlerWidth1, antlerWidth2);
popMatrix();
}
else
{
pushMatrix();
translate(earsX, earsY);
antlers(0, branchRot1, branchRot2, antlerWidth1, antlerWidth2);
popMatrix();
}
}
}
/*--------------------------------------------------------------------------------*/
/*--------------------------------------------------------------------------------*/
// TREE-LIKE ANTLERS
/*--------------------------------------------------------------------------------*/
void antlers(int depth, float branchRot1, float branchRot2, float antlerWidth1, float antlerWidth2)
{
pushStyle();
// tree branch style
strokeWeight(5);
stroke(randomC1-100,randomC2,randomC3);
strokeCap(ROUND);
// this is the tree trunk
line(0,0,0,-antlerWidth2);
// all recursive functions must have an exit condition
// when the depth is less than 10, depth is 0
if (depth < 8)
{
pushMatrix(); // save the current state of the transformation
translate(0,-antlerWidth1); // move the tree
rotate(branchRot1); // then rotate the branches
scale(0.6);
antlers(depth+1, branchRot1, branchRot2, antlerWidth1, antlerWidth2);
popMatrix();
// height of tree
pushMatrix(); // save the current state of the transformation
translate(0,-antlerWidth2); // move the tree
rotate(branchRot2); // then rotatet the branches
scale(0.6);
antlers(depth+1, branchRot1, branchRot2, antlerWidth1, antlerWidth2);
popMatrix();
}
popStyle();
}
/*--------------------------------------------------------------------------------*/
}