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Releases: ynput/OpenPype

2.13.7

08 Feb 21:05
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(2020-11-19)

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Fixed bugs:

  • Standalone Publisher: getting fps from context instead of nonexistent entity #729

2.13.6

16 Nov 20:54
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2.13.3

03 Nov 13:46
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2.13.1

23 Oct 11:21
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Full Changelog

Fixed bugs:

  • Layer name is not propagating to metadata in Photoshop #654
  • Loader in Photoshop fails with "can't set attribute" #650
  • Hiero: Review video file adding one frame to the end #659

2.13.0

18 Oct 21:12
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Enhancements:

  • Deadline Output Folder #636
  • Nuke Camera Loader #565
  • Deadline publish job shows publishing output folder #649
  • Get latest version in lib #642
  • Improved publishing of multiple representation from SP #638
  • Launch TvPaint shot work file from within Ftrack #631
  • Add mp4 support for RV action. #628
  • Maya: allow renders to have version synced with workfile #618
  • Renaming nukestudio host folder to hiero #617
  • Harmony: More efficient publishing #615
  • Ftrack server action improvement #608
  • Deadline user defaults to pype username if present #607
  • Standalone publisher now has icon #606
  • Nuke render write targeting knob improvement #603
  • Animated pyblish gui #602
  • Maya: Deadline - make use of asset dependencies optional #591
  • Nuke: Publishing, loading and updating alembic cameras #575
  • Maya: add look assigner to pype menu even if scriptsmenu is not available #573
  • Store task types in the database #572
  • Maya: Tiled EXRs to scanline EXRs render option #512
  • Fusion basic integration #452

Fixed bugs:

  • Burnin script did not propagate ffmpeg output #640
  • Pyblish-pype spacer in terminal wasn't transparent #646
  • Lib subprocess without logger #645
  • Nuke: prevent crash if we only have single frame in sequence #644
  • Burnin script logs better output #641
  • Missing audio on farm submission. #639
  • review from imagesequence error #633
  • Hiero: wrong order of fps clip instance data collecting #627
  • Add source for review instances. #625
  • Task processing in event sync #623
  • sync to avalon doesn t remove renamed task #619
  • Intent publish setting wasn't working with default value #562
  • Maya: Updating a look where the shader name changed, leaves the geo without a shader #514

Merged pull requests:

  • Avalon module without Qt #581
  • Ftrack module without Qt #577

2.12.0

05 Oct 14:56
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Full Changelog

Enhancements:

  • Less mongo connections #509
  • Nuke: adding image loader #499
  • Move launcher window to top if launcher action is clicked #450
  • Maya: better tile rendering support in Pype #446
  • Implementation of non QML launcher #443
  • Optional skip review on renders. #441
  • Ftrack: Option to push status from task to latest version #440
  • Properly containerize image plane loads. #434
  • Option to keep the review files. #426
  • Isolate view on instance members. #425
  • ftrack group is bcw compatible #418
  • Maya: Publishing of tile renderings on Deadline #398
  • Feature/little bit better logging gui #383

Fixed bugs:

  • Maya: Fix tile order for Draft Tile Assembler #511
  • Remove extra dash #501
  • Fix: strip dot from repre names in single frame renders #498
  • Better handling of destination during integrating #485
  • Fix: allow thumbnail creation for single frame renders #460
  • added missing argument to launch_application in ftrack app handler #453
  • Burnins: Copy bit rate of input video to match quality. #448
  • Standalone publisher is now independent from tray #442
  • Bugfix/empty enumerator attributes #436
  • Fixed wrong order of "other" category collapssing in publisher #435
  • Multiple reviews where being overwritten to one. #424
  • Cleanup plugin fail on instances without staging dir #420
  • deprecated -intra parameter in ffmpeg to new -g #417
  • Delivery action can now work with entered path #397

v2.11.0

27 Jul 16:20
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Implemented enhancements:

Fixed bugs:

Merged pull requests:

2.10.0

20 Jul 11:09
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new:

  • (harmony) Toon Boom Harmony has been greatly extended to support rigging, scene build, animation and rendering workflows. #270 #271 #190 #191 #172 #168
  • (pype) Added support for rudimentary edl publishing into individual shots. #265
  • (celaction) Simple Celaction integration has been added with support for workfiles and rendering. #255
  • (maya) Support for multiple job types when submitting to the farm. We can now render Maya or Standalone render jobs for Vray and Arnold (limited support for arnold) #204
  • (photoshop) Added initial support for Photoshop #232

improved:

  • (blender) Updated support for rigs and added support Layout family #233 #226
  • (premiere) It is now possible to choose different storage root for workfiles of different task types. #255
  • (maya) Support for unmerged AOVs in Redshift multipart EXRs #197
  • (pype) Pype repository has been refactored in preparation for 3.0 release #169
  • (deadline) All file dependencies are now passed to deadline from maya to prevent premature start of rendering if caches or textures haven't been coppied over yet. #195
  • (nuke) Script validation can now be made optional. #194
  • (pype) Publishing can now be stopped at any time. #194

fix:

  • (pype) Pyblish-lite has been integrated into pype repository, plus various publishing GUI fixes. #274 #275 #268 #227 #238
  • (maya) Alembic extractor was getting wrong frame range type in certain scenarios #254
  • (maya) Attaching a render to subset in maya was not passing validation in certain scenarios #256
  • (ftrack) Various small fixes to ftrack sync #263 #259
  • (maya) Look extraction is now able to skp invalid connections in shaders #207

2.8.0

20 Apr 21:26
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new:

  • (pype) Option to generate slates from json templates. [PYPE-628]
  • (pype) It is now possible to automate loading of published subsets into any scene. Documentation will follow :). [PYPE-611] #24

fix:

  • (maya) Some Redshift render tokens could break publishing. [PYPE-778]
  • (maya) Publish was not preserving maya file extension. #39
  • (maya) Rig output validator was failing on nodes without shapes. #40
  • (maya) Yeti caches can now be properly versioned up in the scene inventory. #40
  • (nuke) Build first workfiles was not accepting jpeg sequences. #34
  • (deadline) Trying to generate ffmpeg review from multipart EXRs no longer crashes publishing. [PYPE-781]
  • (deadline) Render publishing is more stable in multiplatform environments. [PYPE-775]

v2.3.5

06 Dec 22:51
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Merge branch 'hotfix/nuke-workfile-publish'