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There are several places where we adjust a position based on the passed extent or origin. Maybe we could use those values to calculate a valid render position and then only work with those positions internally instead of positionAbsolute.
The text was updated successfully, but these errors were encountered:
There are several places where we adjust a position based on the passed extent or origin. Maybe we could use those values to calculate a valid render position and then only work with those positions internally instead of
positionAbsolute
.The text was updated successfully, but these errors were encountered: