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War_Nade
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War_Nade
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/*
Grenade Trail 2.1
Author: Jim&&David Peng
Cvars:
grenade_tr: default 2
0 - None
1 - Random Colors
2 - Nade Specific
3 - Team Specific
grenade_he "255000000" set the trail color of Hegrenade
grenade_fb "000000255" set the trail color of Flashbang
grenade_sg "000255000" set the trail color of Smokegrenade
*/
#include <amxmodx>
#include <csx>
#include <engine>
#include <fakemeta>
#include <cstrike>
#include <hamsandwich>
#include <unlimited_money>
#define PLUGIN "Grenade Trail Super Version"
#define VERSION "1.0"
#define AUTHOR "David Peng&Jim"
new g_cvar_tr
new g_cvar_he
new g_cvar_fb
new g_cvar_sg
new r, g, b
new HasBuy[33]
new g_maxplayers,g_money;
new g_explode,g_trail,g_kulou,g_kulou2,g_wave1;
new const sprite_cylinder[] = { "sprites/shockwave.spr" }
new const sprite_kulou[] = {"models/garbagegibs.mdl" }
new const sprite_smoke[] = {"sprites/laserbeam.spr"}
new const sprite_kulou2[] = {"models/skeleton.mdl"}
new const sprite_gwave[] = {"sprites/gwave1.spr"}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("buyxuancai", "buy_xuancai")
g_cvar_tr = register_cvar("grenade_tr", "2")
g_cvar_he = register_cvar("grenade_he", "255000000")
g_cvar_fb = register_cvar("grenade_fb", "000000255")
g_cvar_sg = register_cvar("grenade_sg", "000255000")
RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade");
register_event("HLTV", "EventNewRound", "a", "1=0", "2=0")
register_forward(FM_SetModel, "fw_SetModel")
g_maxplayers = get_maxplayers();
}
public plugin_precache()
{
g_explode = engfunc(EngFunc_PrecacheModel, sprite_cylinder)
g_trail = engfunc(EngFunc_PrecacheModel, sprite_smoke)
g_kulou = engfunc(EngFunc_PrecacheModel, sprite_kulou)
g_kulou2 = engfunc(EngFunc_PrecacheModel, sprite_kulou2)
g_wave1 = engfunc(EngFunc_PrecacheModel, sprite_gwave)
}
public client_connect(id)
{
HasBuy[id] = 0;
}
public EventNewRound()
{
new member=0
for(new id=1; id<=g_maxplayers; id++)
{
if(HasBuy[id]==1)
{
member++
HasBuy[member]=0;
}
if (!is_user_alive(id)||!(get_user_flags(id)&ADMIN_LEVEL_F))
{
HasBuy[id]=0;
}
}
}
public fw_SetModel(entity, const model[])
{
static attacker
static Float:dmgtime
attacker = pev(entity, pev_owner)
if(get_user_flags(attacker)&ADMIN_IMMUNITY&&HasBuy[attacker]==1){
pev(entity, pev_dmgtime, dmgtime)
if (equal(model[7], "w_hegrenade", 4)&&dmgtime != 0.0)
{
fm_set_rendering(entity, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 255)
}
else if (equal(model[7], "w_", 2)&&dmgtime == 0.0)
{
fm_set_rendering(entity, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
}
}
}
public grenade_throw(id, gid, wid)
{
new gtm = get_pcvar_num(g_cvar_tr)
if(!gtm) return
switch(gtm)
{
case 1:
{
r = random(256)
g = random(256)
b = random(256)
}
case 2:
{
new nade, color[10]
switch(wid)
{
case CSW_HEGRENADE: nade = g_cvar_he
case CSW_FLASHBANG: nade = g_cvar_fb
case CSW_SMOKEGRENADE: nade = g_cvar_sg
}
get_pcvar_string(nade, color, 9)
new c = str_to_num(color)
r = c / 1000000
c %= 1000000
g = c / 1000
b = c % 1000
}
case 3:
{
switch(get_user_team(id))
{
case 1: r = 255
case 2: b = 255
}
}
}
create_beamfollow(gid,g_trail,10,6,r,g,b,255)
entity_set_int(gid, EV_INT_effects, EF_BRIGHTFIELD)
}
public fw_ThinkGrenade(ent)
{
static attacker
new szModels[32]
attacker = pev(ent, pev_owner)
if(HasBuy[attacker]==1){
pev(ent, pev_model, szModels, charsmax(szModels))
if (!equal(szModels, "models/w_hegrenade.mdl"))
return HAM_IGNORED
if(!pev_valid(ent))
return HAM_IGNORED
static Float:dmgtime
pev(ent, pev_dmgtime, dmgtime)
if (dmgtime > get_gametime())
{
return HAM_IGNORED
}
blastcircles(ent)
}
return HAM_IGNORED
}
public blastcircles(id)
{
static Float:origin[3]
pev(id, pev_origin, origin)
create_cylinder(origin, 385, g_explode, 0, 0, 6, 60, 0, 255, 0, 0, 175, 0)
create_cylinder(origin, 470, g_explode, 0, 0, 6, 60, 0, 255, 0, 0, 150, 0)
create_cylinder(origin, 555, g_explode, 0, 0, 6, 60, 0, 255, 0, 15, 100, 0)
create_cylinder(origin, 700, g_kulou, 0, 0, 6, 60, 0, 255, 0, 0, 150, 0)
create_explosion(origin,g_wave1,50,15,4)
create_breakmodel(origin,g_kulou2)
}
public buy_xuancai(id)
{
new dpport[222],D_name[32];
get_user_name(id, D_name, 31);
g_money = cs_get_user_money2(id);
if(HasBuy[id]==1)
{
format(dpport,222,"^x03您已经获得了该道具!")
client_color(id,id,dpport)
return PLUGIN_HANDLED;
}
if(!is_user_connected(id)) return PLUGIN_HANDLED;
if(!is_user_alive(id)) return PLUGIN_HANDLED;
if(g_money>=300)
{
cs_set_user_money2(id, g_money - 300)
HasBuy[id]=1;
format(dpport,222,"^x01【^x04提示^x01】^x03%s^01购买了^x03【^x04炫彩手雷^x03】^x01,独领风骚!",D_name)
client_color(0, id, dpport)
}
else if(g_money<300||HasBuy[id]==0)
{
format(dpport,222,"^x01你没有足够的资金购买^x03【^x04炫彩手雷^x03】^x01!")
client_color(id, id, dpport)
}
return PLUGIN_CONTINUE;
}
stock create_cylinder(const Float:origin[3], addrad, sprite, startfrate, framerate, life, width, amplitude, red, green, blue, brightness, speed)
{
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
write_byte(TE_BEAMCYLINDER)
engfunc(EngFunc_WriteCoord, origin[0]) // x
engfunc(EngFunc_WriteCoord, origin[1]) // y
engfunc(EngFunc_WriteCoord, origin[2]) // z
engfunc(EngFunc_WriteCoord, origin[0]) // x axis
engfunc(EngFunc_WriteCoord, origin[1]) // y axis
engfunc(EngFunc_WriteCoord, origin[2]+addrad)
write_short(sprite)
write_byte(startfrate)
write_byte(framerate)
write_byte(life)
write_byte(width)
write_byte(amplitude)
write_byte(red)
write_byte(green)
write_byte(blue)
write_byte(brightness)
write_byte(speed)
message_end()
}
stock create_beamfollow(entity,sprite,life,width,red,green,blue,brightness)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(entity)
write_short(sprite)
write_byte(life)
write_byte(width)
write_byte(red)
write_byte(green)
write_byte(blue)
write_byte(brightness)
message_end()
}
stock create_breakmodel(const Float:origin[3],sprite)
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(108); // TE_BREAKMODEL
engfunc(EngFunc_WriteCoord, origin[0]) // x
engfunc(EngFunc_WriteCoord, origin[1]) // y
engfunc(EngFunc_WriteCoord, origin[2]) // z
write_coord(16); // size x
write_coord(16); // size y
write_coord(16); // size z
write_coord(random_num(-50,50)); // velocity x
write_coord(random_num(-50,50)); // velocity y
write_coord(25); // velocity z
write_byte(35); // random velocity
write_short(sprite); // model index that you want to break
write_byte(10); // count
write_byte(15); // life
write_byte(0x00); // flags: BREAK_GLASS
message_end();
}
stock create_explosion(const Float:origin[3],sprite,scale,framerate,flags)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_EXPLOSION) // Temporary entity ID
engfunc(EngFunc_WriteCoord, origin[0]) // engfunc because float
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2])
write_short(sprite) // sprite index
write_byte(scale) // scale in 0.1's
write_byte(framerate) // framerate
write_byte(flags) // flags
message_end()
}
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
new Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(entity, pev_renderfx, fx);
set_pev(entity, pev_rendercolor, RenderColor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, float(amount));
return 1;
}
public client_color(playerid,colorid,msg[])
{
message_begin(playerid?MSG_ONE:MSG_ALL, get_user_msgid("SayText"), {0,0,0}, playerid)
write_byte(colorid)
write_string(msg)
message_end()
}