/
StateTitle.cpp
156 lines (119 loc) · 3.85 KB
/
StateTitle.cpp
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//----------------------------------------
// Defines
//----------------------------------------
//----------------------------------------
// Includes
//----------------------------------------
#include "StateTitle.h"
//----------------------------------------
// Constructor & Destructor
//----------------------------------------
StateTitle::StateTitle()
{
}
StateTitle::~StateTitle()
{
}
//----------------------------------------
// Methods
//----------------------------------------
void StateTitle::init()
{
SOUNDSYSTEM->init();
m_CurrentScreen = 0;
m_Counter = 0;
m_bmpBackgroundArr[0].loadBackground("images/Astolat.png");
m_bmpBackgroundArr[1].loadBackground("images/Penjin.png");
m_bmpBackgroundArr[2].loadBackground("images/Title_Background.png");
m_bmpTitle.loadSprite("images/Title_Logo.png");
m_bmpTitle.setPosition(0, 0);
m_bmpPressStart.loadSprite("images/Title_PressStart.png");
m_bmpPressStart.setAlpha(0);
m_bmpPressStart.setPosition(320, 368);
m_IsEnd = false;
m_FadeDir = 5;
for(int i = 0; i < 3; i += 1)
{
m_bmpBackgroundArr[i].disableTransparentColour();
m_bmpBackgroundArr[i].setPosition(Vector2di(0, 0));
}
m_mscAmbient.loadMusic("sounds/Rain.ogg");
m_mscAmbient.setLooping(true);
m_mscAmbient.play();
m_mscAmbient.setVolume(20);
m_mscTitle.loadSound("music/Title.ogg");
m_mscTitle.setLoops(-1);
m_rctThunder.setColour(WHITE);
m_rctThunder.setPosition(0, 0);
m_rctThunder.setDimensions(800, 480);
m_rctThunder.setAlpha(0);
m_ThunderAlpha = 0;
EFFECTSYSTEM->fadeIn(8);
}
void StateTitle::render()
{
m_bmpBackgroundArr[m_CurrentScreen].render();
EFFECTSYSTEM->renderRain();
if(m_CurrentScreen == 2)
{
m_bmpTitle.render();
m_bmpPressStart.render();
}
m_rctThunder.render();
EFFECTSYSTEM->renderFade();
}
void StateTitle::update()
{
EFFECTSYSTEM->update();
if(m_IsEnd && m_ThunderAlpha != 255)
{
m_ThunderAlpha += 75;
if(m_mscAmbient.getVolume() != 0) m_mscAmbient.setVolume(m_mscAmbient.getVolume() - 75);
if(m_ThunderAlpha > 255) m_ThunderAlpha = 255;
m_rctThunder.setAlpha(m_ThunderAlpha);
}
if(EFFECTSYSTEM->getFadeAlpha() == 255 && m_IsEnd) setNextState(STATE_STORY);
if(m_CurrentScreen != 2)
{
if(EFFECTSYSTEM->getFadeAlpha() == 0) m_Counter +=1;
if(m_Counter >= 64)
{
if(m_Counter == 64) EFFECTSYSTEM->fadeOut(8);
if(EFFECTSYSTEM->getFadeAlpha() == 255)
{
m_CurrentScreen += 1;
//SOUNDSYSTEM->playSound(THUNDER2);
EFFECTSYSTEM->fadeIn(8);
}
m_Counter +=1;
if(EFFECTSYSTEM->getFadeAlpha() == 0 && EFFECTSYSTEM->getFadeDirection() == -1) m_Counter = 0;
}
if(m_Counter == 0 && m_CurrentScreen == 0)
{
//SOUNDSYSTEM->playSound(THUNDER1);
}
}
if(m_CurrentScreen == 2)
{
if(!EFFECTSYSTEM->isRaining())
{
m_mscTitle.play();
EFFECTSYSTEM->setRain(true);
}
m_bmpPressStart.setAlpha(m_bmpPressStart.getAlpha() + m_FadeDir);
if(m_bmpPressStart.getAlpha() == 0 || m_bmpPressStart.getAlpha() == 255) m_FadeDir *= -1;
}
if(m_mscAmbient.getVolume() != 100 && !m_IsEnd) m_mscAmbient.setVolume(m_mscAmbient.getVolume() + 2);
}
void StateTitle::userInput()
{
input->update();
if(input->isQuit() || input->isSelect())
nullifyState();
if(EFFECTSYSTEM->getFadeAlpha() == 0 && m_CurrentScreen == 2 && input->isStart())
{
m_IsEnd = true;
EFFECTSYSTEM->fadeOut(4);
SOUNDSYSTEM->playSound(THUNDER4);
}
}