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Make it work on macos #1
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OpenGL support is deprecated in macos, but AFAIK OpenGL 4.1 is still available and likely will be for the foreseeable future. I pushed a commit to downgrade to OpenGL 4.1, so please try pulling and recompiling, and then please let me know if everything is working as expected. Also (assuming the macos build now works) if you happen to have too much free time and nothing to do with it, adding build instructions for macos to the README would be greatly appreciated. |
A lot has changed with OrbVis over the past month or so, hopefully simplifying the compilation process on MacOS. The janky Make build system has been replaced with meson, and cglm is no longer an external dependency because its headers are included in the lib directory. As long as you have meson, Gtk+3, curl, and epoxy, I see no reason for it to not work out-of-the-box. |
Thanks for continuing to improve Orbvis. I tried compiling the latest version. After successful compiling, I get the following errors when I try to run the application:
Seems to be an OpenGL issue. |
Hey @hasantahir |
Thanks. Looking forward to the updates. 👀 |
Hey @hasantahir |
Thanks for looking into this. I see a blank app window: The command line prompts are:
|
Well that certainly doesn't look the way it ought to, but I don't think there's much I can do in the way of debugging without getting my hands on a mac since the program compiles and launches, but something's presumably broken with rendering the GTK GUI. EDIT: I got my hands on an M1 mac, and can reproduce this issue. OrbVis is in "maintenance mode", so I'm not planning to add new major features or fix this for now, but maybe at some point in the future I'll tackle this, or just re-write OrbVis in rust. |
Hi,
First many thanks for writing up this visualisation tool, it has been really helpful. I wanted to ask your help if OrbVis can be run on MacOS. After tweaking with the
cglm
library, I was able to build the tool but executing it throws the following error:This seems to be a historical issue in MacOS due to a lack of support for OpenGL.
Any ideas/suggestions? many thanks.
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