Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Stelae #7

Open
woggy opened this issue Apr 10, 2016 · 1 comment
Open

Stelae #7

woggy opened this issue Apr 10, 2016 · 1 comment
Assignees

Comments

@woggy
Copy link
Owner

woggy commented Apr 10, 2016

Things that are standing magical effects, or activatable ones. Like: here is a stela that is a prayer for food, if you have hunger issues and pour a bucket of water over it it will reduce your hunger. (Pouring a bucket of water over a stela is an actual ancient practice.) Here is a healing stela, pour a bucket of water over it for health restoration (not that healing is hard in-game, but, you know, it's a thing that one could do). Here is a fertility stela, pour a bucket of water over it to bonemeal crops in a three block radius around the stone. Etc.

Prefer "use bucket on block" to scanning for water source, to avoid water-replication abuse.

@woggy
Copy link
Owner Author

woggy commented May 2, 2016

Initial implementation for this should focus on the fertility effect (ie, bonemeal the surroundings). Can extend to more once we have the basic implementation in place.

woggy added a commit that referenced this issue May 3, 2016
Small stela is a purely decorative block. Grand Stela will bonemeal any
crops in a 7x1x7 cuboid centered on the bottom block of the stela. Both
blocks must be placed on something solid.

Still to go: sign capabilities, ability to rotate small stela with
chisel.

Partial implementation of #7
woggy added a commit that referenced this issue May 5, 2016
Hooked into the same GUI and NBT structure as vanilla signs use, so they
have the same limitations. In order to use those hooks, sadly, needed a
code rework to have separate Item classes for the blocks (instead of
just coasting on ItemBlock), which means the Stonepainter's Workbench is
now a little bit messier to deal with not all of its output being
Blocks.

Partial solution to #7 - keeping it open for additional effects to be
added in the future.
@woggy woggy assigned wolfwine and woggy and unassigned wolfwine May 5, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants