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Three.js requires WebGL, which isn't supported yet. This is currently in progress:
integrating ANGLE (done)
supporting multiple rendering contexts, to keep the GL state of Skia and WebGL separate (planning to use EGL pbuffers for that but lots of uncertainty around this)
add a window.gl object with the WebGL API
try to load three.js and fake the DOM environment until it loads :-)
Let's keep this issue open until three.js runs on window.js.
RT.
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