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GPU Instancing support #937

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daleeidd opened this issue Nov 5, 2021 · 0 comments
Open

GPU Instancing support #937

daleeidd opened this issue Nov 5, 2021 · 0 comments

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@daleeidd
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daleeidd commented Nov 5, 2021

Most ocean tiles use the same mesh so we could share the meshes and support GPU instancing. What is preventing us from doing that is that we dilate the mesh bounds to cover displacement to avoid tiles getting culled incorrectly. If we share the meshes, then we also share the mesh bounds which is the problem.

GPU culling is a possible solution and would be far better than current approach as the dilated bounds means culling is not tight.

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