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Rendering breaks when underwater effect is active when using XR multi-pass rendering:
No response
2022.3.4f1
4.18
Universal
Editor (Edit Mode), Editor (Play Mode), Standalone
Taken from Discord.
Works in Unity 2022.1.01f.
The text was updated successfully, but these errors were encountered:
The workaround is to use XR SPI instead.
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Current Behavior
Rendering breaks when underwater effect is active when using XR multi-pass rendering:
Expected Behavior
No response
Steps To Reproduce
No response
Unity Version
2022.3.4f1
Crest Version
4.18
Render Pipeline
Universal
Editor or Standalone
Editor (Edit Mode), Editor (Play Mode), Standalone
Environment
No response
Anything else?
Taken from Discord.
Works in Unity 2022.1.01f.
The text was updated successfully, but these errors were encountered: