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Hi Robert,
Our team has been using osgUtil::PolytopeIntersector, yet in VSG there's only vsg::LineSegmentIntersector.
We chose not to use LineSegmentIntersector in OSG because it didn't catch lines or points. Would you consider creating an equivalent in VSG for polytope or can we do it ourselves?
As an example of the issue, adding state.wireframe=true to the keyPress method in IntersectionHandler (vsgintersection) does not trigger hits on newly added shapes
Thanks,
David
The text was updated successfully, but these errors were encountered:
An vsg::PolytopeInersector is something I've had in mind but it's just been a matter of scheduling such work with the other tasks that have filled my time since writing vsg::LineSegmentIntersector.
This is something that users could tackle ( & ideally open source :-), if they can't wait for me to tackle it.
Hi Robert,
Our team has been using osgUtil::PolytopeIntersector, yet in VSG there's only vsg::LineSegmentIntersector.
We chose not to use LineSegmentIntersector in OSG because it didn't catch lines or points. Would you consider creating an equivalent in VSG for polytope or can we do it ourselves?
As an example of the issue, adding
state.wireframe=true
to the keyPress method in IntersectionHandler (vsgintersection) does not trigger hits on newly added shapesThanks,
David
The text was updated successfully, but these errors were encountered: