Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

The model needs to face the positive Z-Axis #2283

Open
Sec-Ana opened this issue May 2, 2024 · 3 comments
Open

The model needs to face the positive Z-Axis #2283

Sec-Ana opened this issue May 2, 2024 · 3 comments
Labels
bug Something isn't working exporter

Comments

@Sec-Ana
Copy link

Sec-Ana commented May 2, 2024

Environments (please complete the following information):

  • UniVRM version: 0.107.0
  • Unity version: Unity-2019.4.31f1
  • OS: Windows 11

Describe the bug

@Sec-Ana Sec-Ana added the bug Something isn't working label May 2, 2024
@Sec-Ana
Copy link
Author

Sec-Ana commented May 3, 2024

Update: I even tried to modify all the Z-Position of the bones to 0 in the avatar, but it still shows me the same error, I'm not even sure what might be happening.

It needs to be a positive number (Not zero) for it to work? Doesn't make sense to me, but I might try that as well

@ousttrue
Copy link
Contributor

vrm-0.x prints -z forward(invert z). vrm-1.0 outputs +z forward(invert x).
This is determined by the specification.

glb depends on the InvertAxis setting as it is in the scene.

@ousttrue ousttrue added this to the v0.123 milestone May 10, 2024
@Sec-Ana
Copy link
Author

Sec-Ana commented May 10, 2024

Do you want me to try something? Being honest I don't know what to do in order to help, I'm pretty new to Unity stuff. xD

Thanks for your time btw! <3

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working exporter
Projects
None yet
Development

No branches or pull requests

2 participants