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I'm looking to use the Tileset3D loader with Babylon.js.
From what I have researched it appears the best way to do this is to use Babylonjs' GLTFFileLoader to load the parsed gltfArrayBuffer which makes sense.
Can someone suggest the easiest method to update the active tiles the culling volume from BabylonJS's camera?
Particularly how to handle the transforms?
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Hi all,
I'm looking to use the Tileset3D loader with Babylon.js.
From what I have researched it appears the best way to do this is to use Babylonjs' GLTFFileLoader to load the parsed gltfArrayBuffer which makes sense.
Can someone suggest the easiest method to update the active tiles the culling volume from BabylonJS's camera?
Particularly how to handle the transforms?
Thanks
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