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Craft 3 #546

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ineghi opened this issue Feb 23, 2018 · 2 comments
Open

Craft 3 #546

ineghi opened this issue Feb 23, 2018 · 2 comments

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@ineghi
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ineghi commented Feb 23, 2018

Hi guys !

There is a plan to support Craft 3 in the near futur ?

Thanks for the amazing work !

@lxcodes
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lxcodes commented Aug 1, 2018

I'd say Blendid supports Craft 3, but just doesn't setup everything up through the blueprint.

I'd highly suggest AssetRev (https://github.com/clubstudioltd/craft-asset-rev) to take care of manifest lookups as it's been great for us.

In the path-config.json, change it to web/ instead of public/.

@olets
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olets commented May 28, 2019

@ineghi so sorry you had to wait so long for a response from the Blendid team. @lxcodes is exactly right: Blendid works great with Craft 3. As we started to add yarn run blendid init <type> tasks, we realized it could get unweildy with more and more custom tasks.

As long as Blendid has a Craft task already, it would make sense to update it for Craft 3.

In the meantime, you can easily set it up yourself.

  1. Move the contents of https://github.com/vigetlabs/blendid/tree/master/extras/craft/config to <your project>/config
  2. As in the above comment, update path-config's dest to ./web/assets
  3. And yes! Asset Rev is the way to go for Craft 3 asset revving. In your config/assetrev.php you'll likely do
    'manifestPath' => './web/assets/rev-manifest.json',
    'assetsBasePath' => './web/assets/',
    'assetUrlPrefix' => '/assets/',
    

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