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OpenGL works fine (excluding the horrendous performance) but when switched to Metal backend, the window is black and occasionally white if you angle the camera to certain positions.
The text was updated successfully, but these errors were encountered:
The libsdl2.dylib included with Veldrid.SDL2 is x86_x64 and does not work on arm64 (m1).
I installed sdl2 with homebrew and replaced libsdl2.dylib.
But this time, libveldrid-spirv bundled with Veldrid.SPIRV is x86_x64, so it does not work on arm64 (m1).
OpenGL works fine (excluding the horrendous performance) but when switched to Metal backend, the window is black and occasionally white if you angle the camera to certain positions.
The text was updated successfully, but these errors were encountered: