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Source and destination Textures are not compatible to be copied.
If i try to add TextureSampleCount to staging texture, on DX11 backend i have an error, on Vulkan i have texture with black lines.
Do i miss something?
The text was updated successfully, but these errors were encountered:
On windows, i try to do async texture loading(well, async as possible).
i create staging texture first:
then i map/fill/unmap staging texture, then i create target texture:
when i try to copy texture from staging to target one:
i have an exception:
If i try to add TextureSampleCount to staging texture, on DX11 backend i have an error, on Vulkan i have texture with black lines.
Do i miss something?
The text was updated successfully, but these errors were encountered: