/
Veldrid.SDL2.csproj
39 lines (34 loc) · 1.61 KB
/
Veldrid.SDL2.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile Condition="'$(ProduceDocumentation)' == 'true' Or '$(Configuration)' == 'Release'">$(BinDir)\$(AssemblyName).xml</DocumentationFile>
<NoPackageAnalysis>true</NoPackageAnalysis>
</PropertyGroup>
<ItemGroup>
<Content Include="$(MSBuildThisFileDirectory)native\win-x64\SDL2.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<PackagePath>runtimes/win-x64/native</PackagePath>
<Pack>true</Pack>
</Content>
<Content Include="$(MSBuildThisFileDirectory)native\win-x86\SDL2.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<PackagePath>runtimes/win-x86/native</PackagePath>
<Pack>true</Pack>
</Content>
<Content Include="$(MSBuildThisFileDirectory)native\osx-x64\libsdl2.dylib">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<PackagePath>runtimes/osx-x64/native</PackagePath>
<Pack>true</Pack>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="NativeLibraryLoader" Version="$(NativeLibraryLoaderVersion)" />
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="4.4.0" />
<PackageReference Include="System.Numerics.Vectors" Version="4.4.0" />
</ItemGroup>
<PropertyGroup>
<Description>Raw SDL2 bindings for .NET. Used by Veldrid for window and input management.</Description>
<PackageTags>Core Standard Game SDL2 Window Input</PackageTags>
</PropertyGroup>
</Project>