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This repository has been archived by the owner on Jan 25, 2023. It is now read-only.
Shouldn't discard to shader without ALPHAMASK define too? Because if cMatDiffColor.a == 0, this means that the object is supposed to be invisible, right? 🤔
LitSolid.glsl
Unlit.glsl
if cMatDiffColor.a == 0 then Unlit discard pixels, but LitSolid do not discard
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